Witch's House
Start: To begin this quest, speak with the Boy in Taverley by the eastern gates.
Skills: Ability to kill level 19, 30, 42, and 53 monsters.
Quests: None!
What you Need: Gloves (make sure it's not Mime, Karamja, or Ice Gloves) and Cheese (Cheese can be hard to buy; you may want to pick some up at the spawn point in Draynor by Aggie the Witch).
Recommended Items: Good Armor, Good Food, and Falador Teleport/Games Necklace/Combat Bracelet.
Recommended Skills: High combat stats may be an advantage.
Recommended Quests: None!
Skills: Ability to kill level 19, 30, 42, and 53 monsters.
Quests: None!
What you Need: Gloves (make sure it's not Mime, Karamja, or Ice Gloves) and Cheese (Cheese can be hard to buy; you may want to pick some up at the spawn point in Draynor by Aggie the Witch).
Recommended Items: Good Armor, Good Food, and Falador Teleport/Games Necklace/Combat Bracelet.
Recommended Skills: High combat stats may be an advantage.
Recommended Quests: None!
First off, you'll need to find a route to Taverley. The fastest would be to teleport to Falador and walk from there. Another method is by teleporting directly to Taverly from your Player Owned House (if you have one). You can also use a Games Necklace and teleport to the Games Room. Then, exit the building, and head south to Taverley. Now, head to the east entrance of Taverley, and you should find a Boy wandering around by the hedges. Talk to him.
He'll be crying, so ask him what the matter is. He'll tell you his story; apparently he kicked his ball over the hedge and into the garden. He says the old lady who lives there took the ball and locked it up in her shed. The boy wants you to get it back for him. Tell him you'll see what you can do.
Breaking In
Now you're going to break into the Witch's house. Head west from your current position. Then follow the path north to the first house on the left. Here's a map for more specific directions:
Try opening the door; you'll find out that it is locked. Fortunately, you're very observant! To the left of the door you are able to 'look-under' a potted plant. Look under it to find the key.
Now open the door and you'll be able to go inside. There is a Diary on the table. Pick it up and read it.
Make sure to read the entire thing (or just click through it). If you did read it, you'll find out the old lady has a monster that she is feeding a mixture of fungus, tar, and clay. It also mentions she has it living in the garden shed. She wrote about how the 'pesky' kid keeps kicking his ball into her garden. Finally, the Diary also reveals the key to the lock on the garden door.
Now, go down the ladder, and put your gloves on. If you forgot to bring gloves, search the boxes and crates until you get some. Now open the gate (with Gloves on or you will be dealt damage), and search the cupboard on the wall to get a magnet.
Now, once you have the magnet, head back out through the gates and upstairs. Go to the small southern room. Use your cheese on the mouse hole. This will lure the mouse out of the hole; quickly use the magnet on the mouse while it's out. When it goes back in its hole, the door to the garden will unlock.
You will get a message if successful, saying you hear noises inside the walls and whirring noises from above the door frame. You can now open the door and enter the garden.
Sneaky and Strong
This is actually very simple, just make sure the old lady (Nora T. Hagg) doesn't catch you. Move from hedge to hedge while she isn't around. When she walks by you, make sure you are in the center of the hedge or you may get caught.
If you do get caught, you'll be teleported out of the house and have to start all over. When you do make it to the shed, you'll find out that it is locked. Continue hiding behind hedges on the northern side to get to the fountain. Make sure you've read the entire Diary. Then check the fountain for a secret compartment and you'll find the key.
Return to the shed once again and use the key on the door. Be prepared for a fight. If you think you're ready, grab the ball and the first form of the experiment, level 19, will attack you. You will have to kill all four forms to be able to grab the ball. The forms are:
You are going to have to sneak past the witch to her house for the last time. (If she catches you, you will be teleported outside, without the ball. You will have to go back in and get the ball again, but you will not have to fight the experiments again.) Once at her house, go through the doors and leave. Now return to the boy. Talk to him and give him the ball back. Congratulations! Quest Complete!
He'll be crying, so ask him what the matter is. He'll tell you his story; apparently he kicked his ball over the hedge and into the garden. He says the old lady who lives there took the ball and locked it up in her shed. The boy wants you to get it back for him. Tell him you'll see what you can do.
Breaking In
Now you're going to break into the Witch's house. Head west from your current position. Then follow the path north to the first house on the left. Here's a map for more specific directions:
Try opening the door; you'll find out that it is locked. Fortunately, you're very observant! To the left of the door you are able to 'look-under' a potted plant. Look under it to find the key.
Now open the door and you'll be able to go inside. There is a Diary on the table. Pick it up and read it.
Make sure to read the entire thing (or just click through it). If you did read it, you'll find out the old lady has a monster that she is feeding a mixture of fungus, tar, and clay. It also mentions she has it living in the garden shed. She wrote about how the 'pesky' kid keeps kicking his ball into her garden. Finally, the Diary also reveals the key to the lock on the garden door.
Now, go down the ladder, and put your gloves on. If you forgot to bring gloves, search the boxes and crates until you get some. Now open the gate (with Gloves on or you will be dealt damage), and search the cupboard on the wall to get a magnet.
Now, once you have the magnet, head back out through the gates and upstairs. Go to the small southern room. Use your cheese on the mouse hole. This will lure the mouse out of the hole; quickly use the magnet on the mouse while it's out. When it goes back in its hole, the door to the garden will unlock.
You will get a message if successful, saying you hear noises inside the walls and whirring noises from above the door frame. You can now open the door and enter the garden.
Sneaky and Strong
This is actually very simple, just make sure the old lady (Nora T. Hagg) doesn't catch you. Move from hedge to hedge while she isn't around. When she walks by you, make sure you are in the center of the hedge or you may get caught.
If you do get caught, you'll be teleported out of the house and have to start all over. When you do make it to the shed, you'll find out that it is locked. Continue hiding behind hedges on the northern side to get to the fountain. Make sure you've read the entire Diary. Then check the fountain for a secret compartment and you'll find the key.
Return to the shed once again and use the key on the door. Be prepared for a fight. If you think you're ready, grab the ball and the first form of the experiment, level 19, will attack you. You will have to kill all four forms to be able to grab the ball. The forms are:
- Level: 19 - Odd Experiment
- Level: 30 - Spider
- Level: 42 - Bear
- Level 53 - Wolf
You are going to have to sneak past the witch to her house for the last time. (If she catches you, you will be teleported outside, without the ball. You will have to go back in and get the ball again, but you will not have to fight the experiments again.) Once at her house, go through the doors and leave. Now return to the boy. Talk to him and give him the ball back. Congratulations! Quest Complete!